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Podcast Feed Zen of Design

Random thoughts on game design, development and support, with emphasis on MMO design, from an experienced industry insider. Warning: I often take the devil's advocate position 'just because'.


Episodes in this podcast
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Type: Unknown
FRI
MAR
28
2008
Sorry for being incommunicado. Wordpress has decided to not allow me to post. In order to prevent me from saying anything stupid, I suppose.
I’ve done a lot of work on the back end, upgrading the version, deleting a lot of old data, and other improvements that will hopefully improve performance, but I haven’t [...]

Type: Unknown
FRI
MAR
28
2008
So far, it has some of the most spectacular scripted events I’ve ever seen in a video game, visually.
That being said, so far the actual gameplay seems to consist of not quite killing anyone before my squadmates do, followed by being blown up by unavoidable grenades.Online Viagra Soft Cialis Soft
Out my credit score
Cheap [...]

Type: Unknown
FRI
MAR
21
2008
Magic: the Gathering has had, over the years, a debate over the use of what they call proxy cards, or the use of stand-in cards to represent more expensive, harder to find cards. Often times, these proxy cards are little more than writing the words ‘Black Lotus’ over a worthless land card, but in [...]

Type: Unknown
THU
MAR
20
2008
The whole GTA-like open city thing…. did it ever occur to you that someone might want to run the same race twice in a row?
Please, find the designer/producer that foisted this horrible decision on an otherwise great game, and bop him on the back of the head once for me. Kthx…

Type: Unknown
THU
MAR
20
2008
The real issue of RMT is basic fairness. Which is less basic than you might think.
It’s really not about world disruption. Or gold spam. “Game Gods” who run these games are not necessarily opposed to RMT, and some have tried to monetize it already. More will in the future. It [...]


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